![]() You’re helped out by AI-controlled friends, none of whom ever died once whilst I was playing. This is also how you collect materials for decent weapons and armour, so Toukiden strongly encourages targeted attacking rather than “press Triangle until it is dead.”Įven so, Toukiden is not particularly challenging - it doesn’t require you to know your enemy (as Monster Hunter does) by learning attack patterns and behaviour so you can dodge and thrust and roll your way to a narrow, hard-won victory. It’s not so much about slaying demons as about dismantling them piece by piece bits of their bodies can be severed and “purified,” leaving their demon essence exposed and hastening their demise. The monster design is a mishmash of more Western fantasy (griffins, chimeras, giant spiders, ogres) and Japanese and Chinese demonic iconography. It doesn’t provide enough variety to sustain hours-long play sessions, but in short bursts it grates less. By the start of the third tier of missions I had already killed the same three large monsters two or three times each, and the same smaller ones tens of times. This happens very swiftly, and you’re facing the big guys well within the first hour, but they start to repeat really quickly. You start out, as is traditional for this genre, dispatching clutches of piddly little critters, and build up to fights against large monsters. You also equip a Mitama - basically the soul of a dead warrior, to save you sitting through Toukiden’s own, much longer explanation - to your weapon to unlock special limited-use spells that might heal you or others, boost attack or agility, that kind of thing. I switched around every few fights to stave off ennui. They’re all pretty easy to master, though. ![]() The gauntlets are fun because I enjoy slowly punching things to death, and the chain and sickle has a neat chain-pull move that sends you flying through the air towards bigger monsters. Most are familiar - longsword, dual blades, bow - but my two favourites are the gauntlets and the chain and sickle. Happily, combat is less boring thanks to a decent variety of weapon classes, which you can switch between at will. The story is boring, and a bit grave and humourless, and I was skipping through it within two hours. The team operates out of a pretty little village with a blacksmith, a merchant, a cute little critter you can adopt, and five NPCs who never say anything interesting. They’re called Slayers, so I named mine Buffy, which accounted for literally all of the entertainment I derived from the super-bland dialogue (it’s all demon this, great power that, world is at stake, hey this guy’s broody because his village was slaughtered, etc etc). You join a band of generic warriors fighting to push back a demon invasion of Earth.
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